I had the opportunity to present at "The Big Day In" conference hosted at the University of Technology Sydney, sharing some of the developments done by Animal Logic's R&D department.
Hi there, I'm a software developer working on realtime tech for the VFX industry, currently based in the UK.
Experiments while tipping my toes into this wonderful sandbox to write fragment shaders right on the webbrowser.
At Animal Logic, we have been working on an open source integration of USD in Maya, in this post you can see a short demo of how things are going so far.
Let's develop a simple particle system in python, from scratch.
Join me on this video series coding a naming convention manager step by step, 10 minutes at a time.
It's a wrap! The Lego Batman Movie is out and Ninjago on its way, time for a retrospective.
Drawing OpenGL in Maya was never easier.
A revolution is coming, are you ready?
Introductory talk to software development testing
A naive dependency graph implemented in python, coded live in a test-driven development fashion.