Hi folks,

I would like to introduce a little python library I’ve been working on my spare time to help TDs and TAs to draw OpenGL primitives in Maya viewport for debugging purposes and/or non-critical tools (adding graphics as hints on tools and what not).

Instead of me writing a wall of text I recorded a short video showing the main features in action.

The source code of mscreen is available on GitHub, and released under the MIT license. There’s also some technical docs at

I hope you like it, enjoy 😃